![]() The fur renders were OpenGL in Fur Designer so there was LOTS of post fudgery, but damn it was fast! Despite the speed, we still had to rent in a ton of Octanes to push it through. We did all the animation in XSI v1 and transferred actions back to Soft 3D (can’t remember the exact version, the last before v4 iirc) for rendering due to the fact that we created the fur using Nordisk Film Fur Designer (my responsibility on the project). I recently found a Quicktime of the behind-the-scenes film for a project we did at Skaramoosh for The Discovery Channel back in 2001. Tabular data stream.Some screenshots of Softimage software from the video: Make tool for programs that require cmake to build.Įxpect match/report used in unit testing a long time ago. Softimage|XSI, despite making significant progress, has yet to regain the popularity of its predecessor. The Softimage company, bought by Microsoft and later sold to Avid, was unable to introduce its next generation package, XSI, before Maya took a firm hold on the market. Highly customizeable environments like Maya and Houdini, with comprehensive programming toolsets that made them particularly well-suited for use in large scale animation pipelines, became the vanguard of studio-level 3D software. In large studio environments, it was typically used to animate objects which had been modeled in PowerAnimator and would ultimately be rendered in Pixar's Renderman.īy the late 1990's, faster processors and inexpensive memory ushered in the next generation of scriptable, object-oriented 3D animation packages. Fast and efficient, with a spartan text-based interface, it ran well even on modest workstation hardware. It had a highly evolved animation feature set that included inverse kinematics, lattice deformations, and extensive f-curve editing features, among many others. ![]() Widely popular in the 1990's, it was used by Industrial Light and Magic to animate the dinosaurs in Jurassic Park, by Cyan to create the adventure game Riven, and by many other companies for scores of film, television and video game projects. The compositing module integrated in XSI 6.0 (2000 USD) targets RGBA file-based desktop compositing for the 3D artist.ģD is perhaps the ultimate classic 3D animation package. The product offers and augments many of the essential image compositing features of Media Illusion on Windows and Linux, but does not offer the video digitizing and playback support, and the OMFI media integration and editing which helped Media Illusion make its place in high end broadcast. In 2001, Softimage, a division of Avid, introduced a new image compositing module in its 3D animation product Softimage XSI 2.0 which is based on Media Illusion 6.0. Media Illusion was targeted at the high-end SGI post production market, which was at the time dominated by Discreet Flame. ![]() The software was discontinued on December 6, 2001, officially due to lack of resources to support it any further. Avid later bought Parallax, and renamed "Advance" to "Media Illusion". Illusion was originally developed by Parallax Software under the name "Advance". The main features were paint, compositing, image manipulation and special effects. The application supported 8-bit and 16-bit images, and image sequences.Īvid Media Illusion was a digital nonlinear compositing software by Avid Technology targeted at the film and television markets. The application also featured basic color correction and image compositing tools, as well as the ability to keyframe the motion of bézier shapes in groups and onto motion paths, and could be used for motion graphics effects not typically associated with morphing. Other warping tools have typically offered a simpler warping and morphing based on animating points on a grid, which can require significantly more work from the artist to animate distortion of organic shapes such as human faces. Elastic Reality made its name with the ease of use of its tool, and the quality of the resulting warps. If the warp is used to blend two images together, the effect is called morphing. The software then automatically generates an animated distortion of the image, commonly called a warp. The workflow of the application is based around drawing source and destination curves or shapes onto an image using bézier curve tools. Elastic Reality was a warping and morphing software application available on Windows, Macintosh and Silicon Graphics workstations, discontinued in 1999.
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